APP 1.077 not run o...
 
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[Solved] APP 1.077 not run on Kubuntu 18.04 LTS  

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(@mabula-admin)
Quasar Admin
Joined: 4 years ago
Posts: 2484
June 5, 2020 13:06  

Hi @pekdar & @minusman,

Please try this beta release

https://apastropixelprocessordl.s3.eu-central-1.amazonaws.com/astropixelprocessor-1.080-beta.zip

this is APP 1.079 with only the patched OpenGL library to see if APP will start now on your Linux systems and if OpenGL works now.

(So this version does not yet have the improvements for the 1.080 release.)

 

Please let me know if APP starts now and if it does…, please check the console output in the separate console window and let me know what it says about the OpenGL initialization, for example:

 

13:01:34 - IMAGE VIEWER: profiling system for OpenGL compatibility...

13:01:34 - IMAGE VIEWER: trying to get hardware OpenGL profile

13:01:34 - IMAGE VIEWER: found hardware OpenGL 3 profile...

13:01:34 - IMAGE VIEWER: creating OpenGL image viewer...

13:01:34 - IMAGE VIEWER: initializing OpenGL 3

13:01:34 - IMAGE VIEWER: creating GL3 panel

13:01:34 - IMAGE VIEWER: GL Shading Language Version: 3.30

13:01:34 - IMAGE VIEWER: getting display surface scale...

13:01:34 - IMAGE VIEWER: GL3: create image Vertex and Fragment shaders...

13:01:34 - IMAGE VIEWER: GL3: using GL Shading Language Version: 3.30

13:01:34 - IMAGE VIEWER: GL3: Texture VertexShader log:

13:01:34 -

13:01:34 - IMAGE VIEWER: GL3: Texture FragmentShader log:

13:01:34 -

13:01:34 - IMAGE VIEWER: GL3: create selectbox Vertex and Fragment shaders...

13:01:34 - IMAGE VIEWER: GL3: SelectBox VertexShader log:

13:01:34 -

13:01:34 - IMAGE VIEWER: GL3: SelectBox FragmentShader log:

13:01:34 -

13:01:34 - IMAGE VIEWER: GL3: creating buffers...

13:01:34 - IMAGE VIEWER: GL3: getting maximum Texture size...

13:01:34 - IMAGE VIEWER: GL3: maximum texture size: 16384

13:01:34 -

 

If APP does not start, please try to start APP from a console/terminal and share the error message that is shown.

 

Thank you both in advance !

Cheers,

Mabula


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(@pekdar)
Main Sequence Star Customer
Joined: 2 years ago
Posts: 28
June 5, 2020 14:35  

Hi @mabula-admin,

I've just installed and it run without aby problem 🙂

Console output with information you asked for:

starting console output...

14:15:56 - LibRaw 201910 snapshot : trying to load LibRaw library...
14:15:56 - LibRaw 201910 snapshot : for raw conversion of Sony ARW, Adobe DNG files
14:15:56 - LibRaw 201910 snapshot : Linux OS detected
14:15:56 - LibRaw 201910 snapshot : loaded successfully : /tmp/AstroPPLibJtBRkR/libraw.so.19.0.0
14:15:56 - LibRaw 201910 snapshot : loaded successfully : /tmp/AstroPPLibJtBRkR/libiconv.so.2.6.1
14:15:56 - LibRaw 201910 snapshot : loaded successfully : /tmp/AstroPPLibJtBRkR/libRawConverter.so
14:15:56 -
14:15:56 - IMAGE VIEWER: profiling system for OpenGL compatibility...
14:15:56 - IMAGE VIEWER: trying to get hardware OpenGL profile
14:15:56 - IMAGE VIEWER: found hardware OpenGL 3 profile...
14:15:56 - IMAGE VIEWER: creating OpenGL image viewer...
14:15:56 - IMAGE VIEWER: initializing OpenGL 3
14:15:56 - IMAGE VIEWER: creating GL3 panel
14:15:56 - IMAGE VIEWER: GL Shading Language Version: 1.40
14:15:56 - IMAGE VIEWER: getting display surface scale...
14:15:56 - IMAGE VIEWER: GL3: create image Vertex and Fragment shaders...
14:15:56 - IMAGE VIEWER: GL3: using GL Shading Language Version: 1.30
14:15:56 - IMAGE VIEWER: GL3: Texture VertexShader log:
14:15:56 -
14:15:56 - IMAGE VIEWER: GL3: Texture FragmentShader log:
14:15:56 -
14:15:56 - IMAGE VIEWER: GL3: create selectbox Vertex and Fragment shaders...
14:15:56 - IMAGE VIEWER: GL3: SelectBox VertexShader log:
14:15:56 -
14:15:56 - IMAGE VIEWER: GL3: SelectBox FragmentShader log:
14:15:56 -
14:15:56 - IMAGE VIEWER: GL3: creating buffers...
14:15:56 - IMAGE VIEWER: GL3: getting maximum Texture size...
14:15:56 - IMAGE VIEWER: GL3: maximum texture size: 16384
14:15:56 -
14:16:02 - IMAGE VIEWER: disabling openGL image viewer
14:16:03 - IMAGE VIEWER: enabling openGL image viewer
14:16:08 - FRAME DETAILS UPDATER: starting...
14:16:08 - FRAME DETAILS UPDATER: no new frames to add
14:16:08 - FRAME DETAILS UPDATER: rebuilding all frame details...
14:16:08 - FRAME DETAILS UPDATER: updated succesfully
14:16:08 - CONSTRUCT FRAME DETAILS LIST: starting...
14:16:08 - CONSTRUCT FRAME DETAILS LIST: finished

 

I've added few lights to take few test with stack and the output:

image

As you can see, all is working 🙂

CONRATULATIONS! good job! well done! 🙂

Can't wait for new APP version now 😉


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(@mabula-admin)
Quasar Admin
Joined: 4 years ago
Posts: 2484
June 5, 2020 15:58  
Posted by: @pekdar

Hi @mabula-admin,

I've just installed and it run without aby problem 🙂

...

I've added few lights to take few test with stack and the output:

image

As you can see, all is working 🙂

CONRATULATIONS! good job! well done! 🙂

Can't wait for new APP version now 😉

Wow, that is really cool @pekdar,

How is zooming in/out in the image viewer with left/right click and/or mousewheel? Is it nich and smooth and fast?

Thanks for your quick reaction,

Mabula


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(@pekdar)
Main Sequence Star Customer
Joined: 2 years ago
Posts: 28
June 5, 2020 19:30  

@mabula-admin

Zoom works smooth and very very fast with mousewheel.

No problem z with zoom made by mouse left click and zoom out with right click.

Movements left/right/up/down/any direction with zoomed images also works very smooth and fast.

Sorry for delay with answer but I was busy.

I you need any additional tests, let me know.


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(@minusman)
Neutron Star Customer
Joined: 3 years ago
Posts: 174
June 5, 2020 20:53  

Hello Mabula, congratulations too.

APP starts without problems.
But pictures say more than words.

Bildschirmfoto von 2020 06 05 20 39 37
Bildschirmfoto von 2020 06 05 20 30 48

Images are loaded smoothly, zoom functions work perfectly. So it's fun again. 😎 

I have also started APP from the terminal and it works fine with openjdk version "11.0.7".

 


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(@vincent-mod)
Universe Admin
Joined: 3 years ago
Posts: 2672
June 5, 2020 21:58  

Superb news, glad this is finally squashed. 🙂


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(@mabula-admin)
Quasar Admin
Joined: 4 years ago
Posts: 2484
June 5, 2020 22:11  

That is awesome @minusman 🙂 ! @pekdar

Thanks for your confirmation and the console output, all looks good !

I have also started APP from the terminal and it works fine with openjdk version "11.0.7".

APP is installed with it's own java runtime, you could run it with another java, but then you need to find the jar in the installation path, and if you do that, not all things will work as they should... the CFG button will not work for instance and I think, saving to TIFF might fail.. memory management will be different as well.

Anyway, soon I will upgrade APP to be shiped with OpenJDK 11 😉 then desktop scaling on Linux should work properly as well.

Very happy now to know that this issue seems to be fixed properly and it really had to do with the communication between Mesa and the OpenGL library.

As soon as the official fixed OpenGL library is released I will release APP 1.080 which is almost ready to be released...

Mabula


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