NGC 281 The PacMan ...
 
Share:
Notifications
Clear all

15th Feb 2024: Astro Pixel Processor 2.0.0-beta29 released - macOS native File Chooser, macOS CMD-Q fixed, read-only Fits on network fixed and other bug fixes

7th December 2023:  added payment option Alipay to purchase Astro Pixel Processor from China, Hong Kong, Macau, Taiwan, Korea, Japan and other countries where Alipay is used.

 

NGC 281 The PacMan in Hubble Palette

6 Posts
3 Users
2 Likes
10.2 K Views
(@whixson)
Black Hole
Joined: 6 years ago
Posts: 164
Topic starter  

My second APP image, the PacMan. I'd always struggled to get a good Hubble palette, with the golds, reds and blues. APP Gave a great start using the color mixer and upping the Red and Blue channel multipliers.

NGC581 the PacMan Nebula

 

I followed the tutorial on YouTube by Diego Colonnello. It was a great tip to add the O3 and S2 images to the Green channel along with the Ha. I  did use Phootoshop to finish off the image. I really struggle with the star colors though. Any tips?

Wayne


   
Tony and 1CM69 reacted
ReplyQuote
(@vincent-mod)
Universe Admin
Joined: 7 years ago
Posts: 5707
 

That's looking great! Maybe slightly too much noise reduction? Hard to tell from this resolution.

Did you try a calibration of the star colors using APP?


   
ReplyQuote
(@whixson)
Black Hole
Joined: 6 years ago
Posts: 164
Topic starter  

I did try calibrating with APP, but being a narrowband image in Hubble palette I got some odd colors. I know Mabula said you could use an RGB star image from the same field to calibrate, but don't know how to do this.

I used the Photoshop noise reduction tools, so maybe too much.  Looking forward to APP having more NR capabilities

Thanks, Wayne


   
ReplyQuote
(@vincent-mod)
Universe Admin
Joined: 7 years ago
Posts: 5707
 

That will be in the pipeline for sure as I think he's going to focus a bit more on post-processing. The calibration of narrow-band with RGB data I've personally never done so for that I would need his advice as well. 🙂


   
ReplyQuote
(@mabula-admin)
Universe Admin
Joined: 7 years ago
Posts: 4366
 

Hi Wayne @whixson and Vincent @vincent-mod,

Great Pacman 😉 ! Very nice colors..

I did try calibrating with APP, but being a narrowband image in Hubble palette I got some odd colors. I know Mabula said you could use an RGB star image from the same field to calibrate, but don't know how to do this.

I used the Photoshop noise reduction tools, so maybe too much. Looking forward to APP having more NR capabilities

Star Color Calibration with the Black Body models will only work well with broadband data. If you have only narrowband data, the Black Body assumption that a star emits radiation like a blackbody does not hold for such a narrow filter bandpass. So in that case, it's best to use the RGB balance model in Star Color Calibration, or try to get good colors yourself using the multipliers in the RGB Combine tool.

I know this can be a little bit tricky, and it needs some experience to get nice results.

For creating Narrowband composities, I am planning to implement presets for the different kinds of composites, like SHO (Hubble) and bi-color HaOO for instance.

Regarding using RGB data to star color calibrate Narrowband data: this is really not possible I think. The narrowband data will be missing information needed to get the colors the same as RGB data. So a complex color matrix will not achieve this I would think. Probably it's best to add RGB data as well for better star colors.

By the way: mixing the SII and OII into the green channel besides H-alpha will indeed give you better stars to start with for a SHO composite.

Kind regards,

Mabula

 


   
ReplyQuote
(@whixson)
Black Hole
Joined: 6 years ago
Posts: 164
Topic starter  

Thanks Mabula. I LOVE the color combine tool. I shoot mostly Narrowband to mitigate light pollution, but I kind of dreaded processing to get HOO or SHO. Yes you can use Selective Color in PS but it’s less than satisfactory. I can get a reasonable HOO or SHO in 20-30 minutes depending on object. My main challenge is keeping from too much background color when using the channel multiplier sliders at high values. I do find creating a luminance frame during integration and pumping that multiplier up helps, but some way to protect the background would be nice. 


   
ReplyQuote
Share: